Over the past several months, we’ve been focused on refining both the experience for players and the tools available to developers. SDK 3.5 is the result—introducing new capabilities designed to simplify integration, expand control, and support stronger performance across the board.
This version brings powerful new capabilities—from deep linking to dynamic ad UI controls, and a smarter Unity Integration Manager—all designed to help you build, monetize, and optimize with greater ease and flexibility.
Making Unity integration more seamless has been a key focus in this release. That’s why we’ve introduced the Integration Manager, a new tool accessible directly from the “Odeeo SDK” tab in your Unity editor. Once you’ve added the SDK, this panel gives you streamlined access to all core setup and maintenance tools.
This isn’t just a UI improvement—it’s a complete rethink of the Unity experience, aimed at saving time and reducing friction.
With SDK 3.5, developers can now move the ad icon dynamically while the ad is playing. This means the icon no longer needs to be locked to a static position—freeing up your UI and improving gameplay fluidity.
Whether it’s avoiding interactive buttons or preserving visibility of core game elements, this feature ensures a non-intrusive ad experience that adapts in real time.
We’re giving you more control over the placement of essential action buttons, like mute and close. These can now be custom-positioned to better fit your game’s interface, preserving your aesthetic and improving usability.
This seemingly small detail makes a big difference when tailoring the ad experience to your unique layout and design preferences.
One of the most powerful additions in SDK 3.5 is full support for deep linking. With this feature, users can now be directed to specific locations within your app or external destinations via audio ads.
This functionality enhances the value of audio ads—turning them into actionable, trackable experiences that deliver results.
SDK 3.5 introduces the ability to pass extended user IDs (including UID2.0, RampID, ID5, and others) through the SDK, automatically and securely.
This means better support for identity resolution across platforms, giving demand partners the ability to deliver more personalized, better-targeted campaigns—all while reducing manual implementation effort for you.
The result? Higher engagement, improved monetization, and seamless compliance with evolving privacy standards.
SDK 3.5 is another step toward building the most seamless and powerful in-game audio monetization platform available. But we’re not stopping here.
If you have feedback or ideas for what you’d like to see in future updates, we want to hear from you. And if you’re ready to explore how in-game audio can help boost your revenue, reach out to your Odeeo customer success partner or contact us right now.